1How to use this guide
This guide gives every conditioning session three labels: what it builds, how hard it is, and how much of it to do. Pick the outcome you need, check the week can take the intensity, then set the dose by stage.
- Test the player. Use one of the five running tests in Section 3, or the effort route if there is no test. Keep the same test all season.
- Choose the outcome. Recover, Base, Engine, Surge, Repeat, Speed Endurance or Speed (Section 2).
- Check where it fits. Use the planning tables in Sections 5 to 7 for pre-season, the in-season week, return to play and the off-season.
- Set the stage. Start at the stage that suits the player (Stage 1 to 5) and progress by the rules in Section 2.
- Get the targets. Enter the player's test results in the library calculator (Section 11). Every card then shows their distances, speeds or power.
- Check and adjust. Compare effort, heart rate and GPS against the card, then adjust the next session.
Before you use this guide
This guide is general education for coaches, practitioners and players. It is not medical advice and it is not an individual programme. Anyone returning from injury or illness, or with a medical condition, should get clearance from a qualified clinician first. Players under 18 should train under a qualified coach, with a parent or guardian aware of the plan. Stop any session straight away if you feel chest pain, dizziness, faintness or unusual breathlessness, and seek medical help. The targets are starting points: adjust them to the player in front of you. You use this guide at your own risk.
Conventions: speeds in km/h and m/s, distances in metres. Bronco speed = 1200 m divided by Bronco time. Estimated MAS from Bronco = 1200 / (time - 20.3), or - 29 at 100 kg or over. VIFT = final speed on the 30-15 Intermittent Fitness Test. VTM = final speed on the 30-15 treadmill test. MAS = maximal aerobic speed. MSS = maximal sprint speed. MAP = maximal aerobic power on the bike. MD = match day.
2The framework
Seven outcomes
Each outcome is a physical quality football demands. The labels are written for players; the science term is for staff.
| Outcome | What it builds | Match link | Science term | Sessions |
|---|---|---|---|---|
| Recover | Blood flow and freshness between hard days | Feeling fresh for the next session or match | Low-intensity aerobic exercise | 1 |
| Base | Aerobic foundation and running economy | Lasting 90 minutes and recovering between efforts | Aerobic capacity | 3 |
| Engine | Aerobic power: how much oxygen you can use | Total distance, work rate and recovery between high-intensity efforts | VO2max, long high-intensity intervals (2 to 6 min) | 9 |
| Surge | Aerobic power at higher speeds, with turns | Box-to-box running, pressing, getting back into shape | Short high-intensity intervals (10 to 60 s) | 10 |
| Repeat | Sprinting again and again with short recovery | Pressing sequences, transitions, repeated duels | Repeated-sprint ability | 3 |
| Speed Endurance | Holding high speed when tired | Late runs in behind, recovery runs back, final 15 minutes | Speed endurance production and maintenance | 6 |
| Speed | Top-end speed and hamstring preparation | Runs in behind, chasing down, winning the race to the ball | Maximal sprint speed exposure | 2 |
Intensity 1 to 5: how hard
Intensity is the same for everyone because it is set as a percentage of each player's own test. A Level 4 session feels very hard to a senior professional and to a 15-year-old, even though their speeds differ.
| Level | Name and talk test | RPE (0 to 10) | % HRmax | % MAS | % VIFT |
|---|---|---|---|---|---|
| 1 | Easy Could hold a conversation |
1 to 3 | Under 70 | 60 to 70 | 50 to 60 |
| 2 | Steady Short sentences |
4 to 5 | 70 to 80 | 70 to 80 | 60 to 70 |
| 3 | Hard A few words at a time |
6 to 7 | 80 to 90 | 80 to 90 | 70 to 80 |
| 4 | Very hard Cannot talk |
8 to 9 | 90 to 100 | 90 to 120 | 80 to 100 |
| 5 | Maximal All-out or close to it |
9 to 10 | Not useful | Above 120 or all-out | Above 100 or all-out |
MAS percentages apply to the 2000 m trial and the 6-minute run. VIFT percentages apply to the 30-15 field test. Treadmill (VTM) sessions use the VIFT bands as a provisional starting point.
Stage 1 to 5: how much
Stage sets how much work is done at a fixed intensity. Stage 3 is the standard dose from the research. Stage 1 is about half of it, Stage 5 about 25 to 50% more, or the same volume with shorter recovery.
| Stage | Name | Who it suits |
|---|---|---|
| 1 | Start | New to conditioning, returning from a break or injury, pre-PHV and circa-PHV players |
| 2 | Build | Some recent training, early pre-season |
| 3 | Standard | Trained players, the research dose |
| 4 | Advanced | Well-trained players, late pre-season |
| 5 | Peak | Well-trained senior players only |
Move up: Move up one stage when every rep has been completed on target, within the RPE band, in two sessions in a row.
Move down: Drop a stage if you miss the target on more than two reps, the RPE is above the band, or you are ill, sore or short of sleep.
- Move up no more than one stage per week in any one session type.
- Never raise the stage and the intensity in the same week.
- Academy players: pre-PHV and circa-PHV stay at Stages 1 to 3; high neuromuscular cost sessions stay at Stages 1 to 2 for circa-PHV players.
- Athlete edition covers ages 14 and over. Younger players should be directed to a coach.
Weekly limits
- No more than two Intensity 5 sessions (Repeat or Speed Endurance) in a one-match week, and no more than one in a two-match week.
- At least one Speed session reaching above 95% of MSS every week, all season.
- Keep Intensity 4 and 5 running away from MD-1, and keep high-turning sessions (SUR-03, REP-02) away from MD-2 and MD-1.
Standard warm-up
2 min very easy, 2 min easy, 2 min steady, 2 min hard, 2 min dynamic mobility, 2 to 3 strides to about 80% speed. Start the first rep within 2 minutes of finishing the warm-up so heart rate is already up. For Intensity 5 sessions add 3 to 4 progressive sprints building to about 90% speed.
3Setting intensity
Five running tests set intensity. They give different numbers for the same player, so each session card lists a separate percentage for each one. Never apply a 30-15 IFT speed to a percentage written for MAS, or the other way round.
| Test | Output | Use it for | Who |
|---|---|---|---|
| 30-15 Intermittent Fitness Test (field) | VIFT (km/h) | Shuttle and turning sessions | Practitioners and squads |
| 30-15 treadmill test | VTM (km/h) | Treadmill sessions | Individuals with treadmill access, RTP |
| 2000 m time trial | MAS (m/s) = 2000 / time (s) | Straight-line pitch and treadmill sessions | Practitioners, squads, individuals |
| 6-minute run (simple self-test) | MAS (m/s) = distance / 360 | Straight-line pitch and treadmill sessions | Anyone, including athletes with no coach |
| Bronco test | Bronco time (s); Bronco speed (m/s) = 1200 / time; estimated MAS (m/s) = 1200 / (time - 20.3), or 1200 / (time - 29) at 100 kg or over | Bronco sessions (SUR-10, ENG-09), simple fitness benchmarking, and an estimated MAS when no other test is available | Squads and individuals, very low equipment |
| Maximal sprint speed | MSS (m/s) | Speed sessions | Practitioners, individuals with GPS |
| Bike ramp test | MAP (W) | Bike sessions | Off-feet work |
| Effort and heart rate (no test) | RPE 0 to 10, % HRmax | All sessions | Anyone without a test |
Which test to choose
- 30-15 IFT (field): the best anchor for shuttles and turning sessions, because the score already includes the cost of changing direction (Buchheit, 2008). It sits roughly 3 km/h above treadmill maximal speed on average (Ghazzagh et al., 2026).
- 2000 m time trial: the best straight-line estimate of MAS. Trials of 1200 to 1400 m come out faster than true MAS, so they would make every session too hard (Bellenger et al., 2015).
- 6-minute run: the simplest test for players working alone. It gives a slightly lower MAS than an 1800 m trial (Smith et al., 2025).
- Bronco test: the lowest-equipment option: four cones and a stopwatch. It is widely used in rugby, where elite Super Rugby men average about 5:11 and women about 6:19 (Weakley et al., 2026). It correlates very strongly with the Yo-Yo IR1 (r = -0.88), but the Yo-Yo related better to match demands (Sant'Anna et al., 2023). It has been used to track fitness in Premier League U23 players (Kavanagh et al., 2025). The score includes pacing and turning skill, so it is best used for benchmarking and for the two Bronco sessions (SUR-10, ENG-09). If it is the only test you have, MAS can be estimated as 1200 / (time - 20.3), or 1200 / (time - 29) for players of 100 kg or more; the deduction allows for the 29 turns (Baker and Heaney, 2015). Treat this as a starting point: agreement between the Bronco and other running tests is only moderate (Sella et al., 2021), and the formula has not been validated in footballers. Confirm with a 6-min run or 2000 m time trial.
- 30-15 treadmill test: useful for rehab and individual work. With no turns the final speed is higher than the field score. It is not interchangeable with the field test, and its percentages are provisional.
Converting between tests
MAS is roughly 85 to 87% of VIFT, but even with that conversion 30-15-derived MAS sat about 0.5 m/s above time-trial MAS in academy players (Smith et al., 2025). Use conversions only to fill a gap. A change of one 30-15 stage (0.5 km/h) is a real change for most players (Čović et al., 2016).
Setting individual targets
To convert km/h to m/s, divide by 3.6. Round each player's distance to the nearest 5 m and group players into three or four bands so cones are set once. The calculator in Section 11 does this for every session.
Anaerobic speed reserve
Two players with the same MAS but different top speeds will find the same fast intervals very different (Sandford, Laursen and Buchheit, 2021). Keep players with a small gap between MAS and MSS at the lower end of each range, and fast players at the upper end.
When there is no test
Every session also carries an effort (RPE 0 to 10) and heart rate target. Session RPE is a valid way to measure training across very different types of exercise (Foster et al., 2001). Use the highest heart rate seen in a test, match or all-out run as HRmax; use an age formula only as a last resort.
4What the evidence supports
Interval formats with similar heart rate responses can differ greatly in anaerobic and neuromuscular cost, so the outcome and the cost both decide the session (Buchheit and Laursen, 2013a, 2013b).
Eight weeks of 4 x 4 min at 90 to 95% HRmax raised VO2max from 58 to 64 ml/kg/min in junior players, with 20% more match distance and twice as many sprints (Helgerud et al., 2001).
A dribbling track drove players to 93.5% HRmax, the same stimulus as running (Hoff et al., 2002). Youth professionals doing 4 x 4 min on the track twice weekly for 10 weeks improved VO2max by about 10% with no loss of sprint or jump performance (McMillan et al., 2005).
Adding 15 s / 15 s at 120% MAS and 40 m repeated sprints twice a week for 10 weeks in-season raised MAS by 8% and cut 40 m time by 3.5% in professionals (Dupont, Akakpo and Berthoin, 2004).
Over four in-season weeks, speed endurance production improved Yo-Yo IR2 by 50% against 26% for maintenance (Mohr and Krustrup, 2016). Both improve football-specific endurance (Iaia, Rampinini and Bangsbo, 2009).
Repeated sprints alone are not enough. Train single-sprint speed and aerobic recovery as well (Bishop, Girard and Mendez-Villanueva, 2011).
Players who reached above 95% of maximal velocity in training had lower injury risk, with a U-shaped relationship between exposure and risk (Malone et al., 2017). Across 16 elite teams, no match hamstring injuries followed turnarounds with above-95% MSS exposure two days before the game (Buchheit et al., 2023). Both are observational.
5Planning the season
Six-week pre-season
Move from aerobic volume in straight lines towards short, fast, football-like efforts, with maximal speed every week from the start. Football training and friendlies carry much of the load; conditioning tops up what the football does not provide.
| Week | Emphasis | Conditioning (pick one per slot) | Speed | Stage |
|---|---|---|---|---|
| 1 | Aerobic base, tissue tolerance. Test day 1 or 2 with a straight-line test | ENG-01, ENG-05 and BAS-02 | SPD-01 x 2, build to 90% | 1 to 2 |
| 2 | Aerobic power. 30-15 IFT if not yet done | ENG-07, ENG-02, ENG-09 and SUR-01, SUR-10 | SPD-01 x 2, 90 to 95% | 2 |
| 3 | Aerobic power with turns. First friendlies | SUR-02, SUR-07 and ENG-02, ENG-07 | SPD-01, SPD-02 x 2, above 95% | 3 |
| 4 | Repeated high-intensity work. Optional lighter week | SUR-08, SUR-03 and REP-01, REP-02 | 1 to 2 exposures | 2 to 3 |
| 5 | Speed endurance. Retest at the end of the week | SPE-01, SPE-04 and SPE-02, SPE-05, SPE-06 | 1 to 2 exposures | 3 to 4 |
| 6 | Taper into the first match | SUR-01, SPE-05 at MD-4, short | 1 exposure at MD-2 | 2 |
Progress one variable at a time, move from straight lines to shuttles to multidirectional work, and build aerobic work before speed endurance (Buchheit and Laursen, 2013b). By week 5 each player's weekly high-speed running and sprint distance should be close to their expected in-season total.
The in-season week
For a one-match week with the game on Saturday:
| Day | Starters | Non-starters and low-minute players |
|---|---|---|
| MD+1 | REC-01 | Top-up from the table below, if not done after the match |
| MD+2 | Off | Off |
| MD-4 | Short SUR-01, SUR-02 inside or after training | SUR-01, SUR-02, SUR-07, SUR-10, SPE-02 at full stage, plus REP-01 if the week allows |
| MD-3 | Football on larger areas carries the aerobic load | ENG-01, ENG-02, ENG-07, ENG-09 |
| MD-2 | SPD-01, SPD-02, 2 to 3 runs above 95% MSS | Same |
| MD-1 | Activation, short accelerations | Same |
Top-ups by minutes played
Typical top-ups fall well short of match demands: non-starters covered less than half of match values for most running metrics in one top-flight squad (Ribeiro et al., 2025). A structured post-match interval session of about 925 m raised unused substitutes' high-speed running from 33 m to 261 m, against 585 m for starters (Ramirez et al., 2026). Top-up content also shifts with fixture congestion and stage of season (Hills et al., 2020), and its long-term effect is still poorly studied (Clemente et al., 2024).
| Minutes | When | Sessions | Relative target |
|---|---|---|---|
| 0 | Straight after the match or MD+1 | SUR-01, SPE-02 (6 to 10 min) then SPD-01 (2 to 3 runs) | About 50 to 70% of the player's match high-speed running; at least one run above 90% MSS |
| 1 to 30 | Straight after the match or MD+1 | Shorter SUR-01 (4 to 6 min) plus 1 to 2 SPD-01 runs | About 30 to 50% of match high-speed running |
| 31 to 60 | MD+1 only if needed | SPD-01 only | Sprint exposure only |
| Over 60 | None | REC-01 | None |
The top-up percentages are practical starting points, not published thresholds. Check them against your own squad's data.
Congested weeks
With two matches in a week, starters do no extra conditioning. Non-starters get one short Surge session and one Speed exposure between games. Academy players often play extra games for school or other age groups; log those minutes before planning top-ups.
6Return to play
Reconditioning moves from controlled, linear running towards unpredictable, game-speed football, and the player should be back at their pre-injury running load before full team training. This follows the control-chaos continuum used in elite football (Taberner, Allen and Cohen, 2019; Taberner et al., 2025). Medical staff decide when each stage opens; this section covers the conditioning within each stage.
| RTP stage | Control | Sessions | Anchor | Speed exposure |
|---|---|---|---|---|
| A. Off-feet | Full | ENG-06, REP-03, REC-01 on the bike | Power and heart rate | None |
| B. Linear running | High | BAS-01, BAS-03, ENG-05, ENG-01, ENG-03 | MAS or VTM, low end of range | Build-ups to 70 to 80% MSS |
| C. Linear speed | High | SUR-01, SUR-05, SUR-09, ENG-08 in straight lines | MAS or VTM | SPD-01, 80 to 90 to 95% MSS over several sessions |
| D. Change of direction | Moderate | SUR-02, ENG-07, SUR-07, ENG-02 | Switch to VIFT | Above 90% MSS in drills |
| E. Controlled chaos | Moderate to low | REP-01, REP-02, SUR-03, SPE-02, SPE-05, SPE-03 | Full card intensities | Above 95% MSS, 2 to 3 times a week |
| F. High chaos | Low | SPE-01, SPE-04, SPE-06, SPD-02, partial team training | Full card intensities | Match-like |
Pre-injury test values overestimate current fitness after more than two or three weeks out, so start at the low end and confirm with heart rate. Retest with a straight-line test at Stage C and the 30-15 IFT at Stage D.
In 95 elite players returning from hamstring injury, introducing high-speed running, sprinting and hard accelerations later in rehab, then building steadily, was linked with lower reinjury risk; total volume was not (Pecci et al., 2026). Before team training, aim for weekly running loads back at the player's own pre-injury four-week average and at least two sessions above 95% of pre-injury MSS (Taberner et al., 2022).
7Off-season
A short full break followed by two interval sessions and one speed session a week limits most of the off-season loss. Stopping completely does more damage, particularly to VO2max and repeated-sprint ability (Clemente et al., 2021). Two weeks of complete rest cut Yo-Yo IR2 and repeated-sprint performance, while three short high-intensity sessions a week held fitness (Joo, 2018). In U19 players, twice-weekly HIIT was the only programme that protected Yo-Yo performance (Liu et al., 2024). Keep objectives clear and tools simple so players do it (Silva et al., 2016).
| Weeks | Aim | Sessions per week |
|---|---|---|
| 1 to 2 | Recovery | Free activity: other sports, cycling, swimming |
| 3 to 4 | Maintain | One Engine (ENG-03, ENG-05, BAS-01), one Surge (SUR-05, SUR-06), one SPD-01, plus 1 to 2 strength sessions |
| 5 to 6 | Prepare | Add a third running session with turns (ENG-07, SUR-02) and one SPE-03 in the final week |
Players working alone should use the 6-minute run as their test and log every session so staff can check compliance before pre-season testing.
8Academy players
Prescribe by maturity status first and age group second. The speeds stay individualised; what changes is the volume, the session type and how much turning and sprinting it contains.
- Growth-related injuries peak around peak height velocity (PHV), and injury incidence and burden generally rise with maturity status (Parry et al., 2024).
- Injury risk peaked at 92 to 95% of predicted adult stature, and bigger week-to-week jumps in exposure raised injury incidence (Johnson et al., 2022).
- Fast growth of 7.2 cm or more a year increases injury risk (Hall and Erskine, 2026). Players between about 88 and 95% of adult height can be classed as circa-PHV (Monasterio et al., 2024).
- High-intensity intervals still improve aerobic fitness in young athletes, so shape the dose rather than avoid it (Engel et al., 2018).
Measure standing height, sitting height and body mass every 6 to 8 weeks and estimate percentage of predicted adult stature (Towlson et al., 2021).
| Status | Typical band | Favour | Limit | Stages |
|---|---|---|---|---|
| Pre-PHV | U12 to U13 | Ball-based Engine and Surge (ENG-02, SUR-06), speed technique, games | Speed Endurance | 1 to 2 |
| Circa-PHV | U13 to U15 | Grass and bike sessions (ENG-01, ENG-02, ENG-06, REP-03), small doses of SPD-01 | Sharp turns and heavy braking (SUR-03, REP-02), Speed Endurance, hard surfaces | 1 to 3; 1 to 2 for high-cost sessions |
| Post-PHV | U15 to U16 | Gradual introduction of all outcomes | Large jumps in weekly volume | 1 to 3 |
| Late post-PHV | U17 to U18 | Full library | Progress Speed Endurance gradually | 1 to 4 |
Stage limits for academy players are practitioner guidance, not published thresholds. Each session card lists its own academy notes.
9Monitoring and retesting
Relative GPS targets
Express targets against each player's own references so they work with any provider's speed thresholds: the player's full-match averages (distance, high-speed running, sprint distance, hard accelerations and decelerations) and their MSS.
Watch the threshold trap. A player with MAS 4.5 m/s running at 120% MAS moves at 19.4 km/h, just under a 19.8 km/h high-speed threshold, while a fitter team-mate on the same card sits above it. Judge Surge sessions by time at intensity and heart rate, not by high-speed running totals.
Relative targets and steady week-to-week progression are used instead of the acute:chronic workload ratio, which has well-documented statistical problems (Lolli et al., 2019; Impellizzeri et al., 2020).
Retesting
Retest every 6 to 8 weeks with the same test, surface and time of day. One 30-15 stage (0.5 km/h) is a real change for most players.
In the 30-15 tests, record heart rate at the end of each stage. At retest compare heart rate at the same three speeds (e.g. 13, 16 and 19 km/h). A lower heart rate at the same speed shows aerobic improvement even if the final speed has not moved. Submaximal exercise heart rate is one of the most useful and practical monitoring measures (Buchheit, 2014).
10Treadmill and off-feet work
Eight sessions use a treadmill and three use a bike. Use them for rehab, poor weather, players working alone, circa-PHV players and extra volume without extra ground contacts.
- Incline: run at 1%. A 1% grade matches the energy cost of outdoor running (Jones and Doust, 1996). SPE-03 raises the incline instead of the speed.
- Safety: use the safety cord, and step on and off using the rails. Every treadmill card explains how.
- Not on a treadmill: Repeat and Speed work. Belts cannot change speed fast enough for repeated sprints, and top speed on a belt is not the same as over ground. Those stay on grass or the bike.
- Bike: set from MAP on a ramp test, or heart rate. Lowest impact and least eccentric load, so best for lower-limb injuries and circa-PHV players.
- No machine replaces maximal speed. Get players back to SPD-01 as soon as they are cleared.
Every running card lists an off-feet swap for days when running is not possible.
11Session library
Enter a player's test results to see their targets on every card. Leave a test blank if it was not done. The example values are a hypothetical player, not real data.
Want this on paper?
Get the full guide as a PDF, with every session card and test protocol.
Targets on each card are shown for the example player (VIFT 19.5 km/h, MAS 4.5 m/s, HRmax 200 bpm, Bronco 5:00). Use the online calculator at appliedsportscience.co.uk/conditioning-guide to get targets for your own players.
AAppendix A: small-sided games
Small-sided games are the most football-specific way to condition a group, but the load depends on pitch size, player numbers, rules and how competitive the game is. They are not in the library because they cannot be prescribed to one player. Use them with groups, alongside the running sessions.
| Outcome | Format | Area per player | Work : rest | Notes |
|---|---|---|---|---|
| Engine | 4 v 4 to 5 v 5, with or without keepers | About 100 to 150 m² | 4 x 4 min / 3 min | Small group play reached about 91% HRmax in first-division players (Hoff et al., 2002). Coach encouragement and floaters keep intensity up. |
| Surge | 3 v 3 to 4 v 4, tight area | About 50 to 100 m² | 4 to 6 x 2 min / 2 min | Many accelerations and decelerations, little high-speed running. |
| Repeat | 1 v 1 or 2 v 2 duels to small goals | About 50 to 100 m² | 6 to 8 x 30 to 45 s / 90 to 120 s | Very high neuromuscular cost. Keep away from MD-2 and MD-1. |
| Speed exposure | 8 v 8 to 10 v 10 on a large area | Above 225 m² (high-speed running), above 300 m² (sprinting) | 3 to 4 x 6 to 8 min / 2 min | These area thresholds come from professional men's football (Gualtieri et al., 2023). |
Games give more accelerations but less high-speed running and sprinting than running drills, so combine the two when topping up non-starters (Díaz-Serradilla et al., 2023).
BAppendix B: test protocols
30-15 Intermittent Fitness Test (field)
Output: VIFT (km/h) · Equipment: 40 m area, cones, audio file
- Mark a 40 m running area with lines at 0, 20 and 40 m, and a 3 m tolerance zone before each end line.
- Download the 30-15 audio file. It beeps to set your pace.
- Warm up with 10 min easy running and some strides.
- Run shuttles back and forth for 30 s, keeping pace with the beeps so you are in the tolerance zone at each beep.
- When the 30 s ends, walk for 15 s to the nearest line and wait.
- Each stage is 0.5 km/h faster. The test starts at 8 km/h.
- The test ends when you miss the tolerance zone three times in a row, or cannot continue.
- Your score (VIFT) is the speed of the last stage you completed. If you have a monitor, note your heart rate at the end of each stage.
30-15 treadmill test
Output: VTM (km/h) · Equipment: Treadmill, heart rate monitor
- Set the treadmill to 1% incline and 8 km/h. Clip on the safety cord.
- Warm up for 5 min at an easy speed.
- Run 30 s at 8 km/h, then step off to the side rails for 15 s.
- Raise the speed by 0.5 km/h and run the next 30 s. Keep going like this.
- Note your heart rate at the end of each 30 s run.
- The test ends when you cannot complete a full 30 s.
- Your score (VTM) is the speed of the last 30 s you completed. It is not the same as the field test score, so do not swap them.
Not interchangeable with the field test. With no turns the final speed is higher. Treadmill percentages are provisional starting points; confirm with RPE and heart rate.
2000 m time trial
Output: MAS (m/s) = 2000 / time (s) · Equipment: Track or measured loop, stopwatch
- Use a running track (5 laps) or a measured flat loop.
- Warm up with 10 min easy running and some strides.
- Run 2000 m as fast as you can at an even pace. Do not sprint the start.
- Record your time in seconds.
- Your MAS in m/s = 2000 divided by your time. Example: 7 min 24 s = 444 s, so MAS = 2000 / 444 = 4.50 m/s.
6-minute run (simple self-test)
Output: MAS (m/s) = distance / 360 · Equipment: Measured loop or GPS watch/phone
- Use a flat measured loop (a track or the outside of a pitch), or a GPS watch or phone.
- Warm up with 10 min easy running and some strides.
- Run as far as you can in exactly 6 minutes, at an even pace.
- Record the distance in metres.
- Your MAS in m/s = distance divided by 360. Example: 1560 m / 360 = 4.33 m/s.
- This is the simplest test to do alone. Repeat it on the same loop every 6 to 8 weeks.
Bronco test
Output: Bronco time (s); Bronco speed (m/s) = 1200 / time; estimated MAS (m/s) = 1200 / (time - 20.3), or 1200 / (time - 29) at 100 kg or over · Equipment: 4 cones, tape measure, stopwatch
- Place 4 cones in a straight line at 0, 20, 40 and 60 m. Check the distances with a tape measure.
- Warm up with 10 min easy running, some strides and a few practice turns.
- On 'go', start the stopwatch and run to the 20 m cone and back, the 40 m cone and back, then the 60 m cone and back. That is one set (240 m).
- Go straight into the next set without stopping. Run 5 sets in total (1200 m).
- Touch each line with your foot. Stop the watch as you cross the start line at the end of set 5.
- Record your time in seconds (for example 5 min 00 s = 300 s).
- Your Bronco speed = 1200 divided by your time. Example: 1200 / 300 = 4.0 m/s. Use this for the Bronco sessions.
- If you have no MAS or 30-15 result, you can estimate MAS: 1200 divided by (your time minus 20.3), or minus 29 if you weigh 100 kg or more. Example: 1200 / (300 - 20.3) = 4.29 m/s. Treat it as a starting point and confirm it with a 6-min run.
- Retest every 6 to 8 weeks on the same surface. Pace evenly: most people start too fast.
The score includes pacing and turning skill, so it is not interchangeable with MAS or VIFT. The MAS estimate removes a fixed time for the 29 turns; it is a practitioner formula, not validated in footballers, so use it only when no MAS or 30-15 result exists and confirm with a 6-min run or 2000 m time trial. Published norms come from rugby: elite Super Rugby men average about 5:11 and women about 6:19.
Maximal sprint speed
Output: MSS (m/s) · Equipment: GPS or timing gates
- Mark a 30 m build-up zone and a 20 m fly zone. You need GPS or timing gates.
- Warm up fully, including 3 to 4 sprints building to about 90%.
- Accelerate through the build-up zone and sprint flat out through the fly zone.
- Walk back and rest 3 min. Do 2 or 3 attempts.
- Your MSS is your fastest speed. Or use the highest speed your GPS has recorded this season.
Bike ramp test
Output: MAP (W) · Equipment: Wattbike or power bike
- Set up a Wattbike or power bike.
- Warm up with 5 min easy spinning.
- Start at 100 W. Every minute, add 25 W.
- Keep going until you cannot hold the power.
- Your MAP is the power of the last full minute you completed.
Effort and heart rate (no test)
Output: RPE 0 to 10, % HRmax · Equipment: Optional heart rate monitor
- Learn the 0 to 10 effort scale: 0 is rest, 3 is easy, 5 is steady, 7 is hard, 9 is very hard, 10 is maximal.
- At the end of each rep, rate your effort honestly and compare it with the card.
- To find your maximum heart rate, use the highest reading from a test, a match or an all-out run. Use an age formula only if you have nothing else.
- If the effort is higher than the card says, slow down or drop a stage. If it is lower, speed up slightly.
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Contact
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Want this framework built into your club's conditioning, testing or monitoring process, or adapted for your academy? Start with the question that matters to you.
Applied Sport Science
John Chisholm, MSc, ASCC, CSCS
Emailjcappliedsportscience@gmail.com