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Practitioner edition

Football Conditioning Reference

An evidence-based system for conditioning football players. Every session is set from the player's own test, or from effort and heart rate when there is no test. Seven outcomes, five intensity levels, five stages, and 34 sessions with step-by-step instructions.

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Intensity scale

1EasyRPE 1 to 3
2SteadyRPE 4 to 5
3HardRPE 6 to 7
4Very hardRPE 8 to 9
5MaximalRPE 9 to 10

1How to use this guide

This guide gives every conditioning session three labels: what it builds, how hard it is, and how much of it to do. Pick the outcome you need, check the week can take the intensity, then set the dose by stage.

  1. Test the player. Use one of the five running tests in Section 3, or the effort route if there is no test. Keep the same test all season.
  2. Choose the outcome. Recover, Base, Engine, Surge, Repeat, Speed Endurance or Speed (Section 2).
  3. Check where it fits. Use the planning tables in Sections 5 to 7 for pre-season, the in-season week, return to play and the off-season.
  4. Set the stage. Start at the stage that suits the player (Stage 1 to 5) and progress by the rules in Section 2.
  5. Get the targets. Enter the player's test results in the library calculator (Section 11). Every card then shows their distances, speeds or power.
  6. Check and adjust. Compare effort, heart rate and GPS against the card, then adjust the next session.

Before you use this guide

This guide is general education for coaches, practitioners and players. It is not medical advice and it is not an individual programme. Anyone returning from injury or illness, or with a medical condition, should get clearance from a qualified clinician first. Players under 18 should train under a qualified coach, with a parent or guardian aware of the plan. Stop any session straight away if you feel chest pain, dizziness, faintness or unusual breathlessness, and seek medical help. The targets are starting points: adjust them to the player in front of you. You use this guide at your own risk.

Conventions: speeds in km/h and m/s, distances in metres. Bronco speed = 1200 m divided by Bronco time. Estimated MAS from Bronco = 1200 / (time - 20.3), or - 29 at 100 kg or over. VIFT = final speed on the 30-15 Intermittent Fitness Test. VTM = final speed on the 30-15 treadmill test. MAS = maximal aerobic speed. MSS = maximal sprint speed. MAP = maximal aerobic power on the bike. MD = match day.

2The framework

Seven outcomes

Each outcome is a physical quality football demands. The labels are written for players; the science term is for staff.

OutcomeWhat it buildsMatch linkScience termSessions
RecoverBlood flow and freshness between hard daysFeeling fresh for the next session or matchLow-intensity aerobic exercise1
BaseAerobic foundation and running economyLasting 90 minutes and recovering between effortsAerobic capacity3
EngineAerobic power: how much oxygen you can useTotal distance, work rate and recovery between high-intensity effortsVO2max, long high-intensity intervals (2 to 6 min)9
SurgeAerobic power at higher speeds, with turnsBox-to-box running, pressing, getting back into shapeShort high-intensity intervals (10 to 60 s)10
RepeatSprinting again and again with short recoveryPressing sequences, transitions, repeated duelsRepeated-sprint ability3
Speed EnduranceHolding high speed when tiredLate runs in behind, recovery runs back, final 15 minutesSpeed endurance production and maintenance6
SpeedTop-end speed and hamstring preparationRuns in behind, chasing down, winning the race to the ballMaximal sprint speed exposure2

Intensity 1 to 5: how hard

Intensity is the same for everyone because it is set as a percentage of each player's own test. A Level 4 session feels very hard to a senior professional and to a 15-year-old, even though their speeds differ.

LevelName and talk testRPE (0 to 10)% HRmax% MAS% VIFT
1Easy
Could hold a conversation
1 to 3Under 70 60 to 7050 to 60
2Steady
Short sentences
4 to 570 to 80 70 to 8060 to 70
3Hard
A few words at a time
6 to 780 to 90 80 to 9070 to 80
4Very hard
Cannot talk
8 to 990 to 100 90 to 12080 to 100
5Maximal
All-out or close to it
9 to 10Not useful Above 120 or all-outAbove 100 or all-out

MAS percentages apply to the 2000 m trial and the 6-minute run. VIFT percentages apply to the 30-15 field test. Treadmill (VTM) sessions use the VIFT bands as a provisional starting point.

Stage 1 to 5: how much

Stage sets how much work is done at a fixed intensity. Stage 3 is the standard dose from the research. Stage 1 is about half of it, Stage 5 about 25 to 50% more, or the same volume with shorter recovery.

StageNameWho it suits
1StartNew to conditioning, returning from a break or injury, pre-PHV and circa-PHV players
2BuildSome recent training, early pre-season
3StandardTrained players, the research dose
4AdvancedWell-trained players, late pre-season
5PeakWell-trained senior players only

Move up: Move up one stage when every rep has been completed on target, within the RPE band, in two sessions in a row.

Move down: Drop a stage if you miss the target on more than two reps, the RPE is above the band, or you are ill, sore or short of sleep.

  • Move up no more than one stage per week in any one session type.
  • Never raise the stage and the intensity in the same week.
  • Academy players: pre-PHV and circa-PHV stay at Stages 1 to 3; high neuromuscular cost sessions stay at Stages 1 to 2 for circa-PHV players.
  • Athlete edition covers ages 14 and over. Younger players should be directed to a coach.

Weekly limits

Standard warm-up

2 min very easy, 2 min easy, 2 min steady, 2 min hard, 2 min dynamic mobility, 2 to 3 strides to about 80% speed. Start the first rep within 2 minutes of finishing the warm-up so heart rate is already up. For Intensity 5 sessions add 3 to 4 progressive sprints building to about 90% speed.

3Setting intensity

Five running tests set intensity. They give different numbers for the same player, so each session card lists a separate percentage for each one. Never apply a 30-15 IFT speed to a percentage written for MAS, or the other way round.

TestOutputUse it forWho
30-15 Intermittent Fitness Test (field)VIFT (km/h)Shuttle and turning sessionsPractitioners and squads
30-15 treadmill testVTM (km/h)Treadmill sessionsIndividuals with treadmill access, RTP
2000 m time trialMAS (m/s) = 2000 / time (s)Straight-line pitch and treadmill sessionsPractitioners, squads, individuals
6-minute run (simple self-test)MAS (m/s) = distance / 360Straight-line pitch and treadmill sessionsAnyone, including athletes with no coach
Bronco testBronco time (s); Bronco speed (m/s) = 1200 / time; estimated MAS (m/s) = 1200 / (time - 20.3), or 1200 / (time - 29) at 100 kg or overBronco sessions (SUR-10, ENG-09), simple fitness benchmarking, and an estimated MAS when no other test is availableSquads and individuals, very low equipment
Maximal sprint speedMSS (m/s)Speed sessionsPractitioners, individuals with GPS
Bike ramp testMAP (W)Bike sessionsOff-feet work
Effort and heart rate (no test)RPE 0 to 10, % HRmaxAll sessionsAnyone without a test

Which test to choose

Converting between tests

MAS is roughly 85 to 87% of VIFT, but even with that conversion 30-15-derived MAS sat about 0.5 m/s above time-trial MAS in academy players (Smith et al., 2025). Use conversions only to fill a gap. A change of one 30-15 stage (0.5 km/h) is a real change for most players (Čović et al., 2016).

Setting individual targets

Distance (m) = test speed (m/s) × target % × work time (s)

To convert km/h to m/s, divide by 3.6. Round each player's distance to the nearest 5 m and group players into three or four bands so cones are set once. The calculator in Section 11 does this for every session.

Anaerobic speed reserve

Two players with the same MAS but different top speeds will find the same fast intervals very different (Sandford, Laursen and Buchheit, 2021). Keep players with a small gap between MAS and MSS at the lower end of each range, and fast players at the upper end.

When there is no test

Every session also carries an effort (RPE 0 to 10) and heart rate target. Session RPE is a valid way to measure training across very different types of exercise (Foster et al., 2001). Use the highest heart rate seen in a test, match or all-out run as HRmax; use an age formula only as a last resort.

4What the evidence supports

Interval formats with similar heart rate responses can differ greatly in anaerobic and neuromuscular cost, so the outcome and the cost both decide the session (Buchheit and Laursen, 2013a, 2013b).

Engine

Eight weeks of 4 x 4 min at 90 to 95% HRmax raised VO2max from 58 to 64 ml/kg/min in junior players, with 20% more match distance and twice as many sprints (Helgerud et al., 2001).

Engine

A dribbling track drove players to 93.5% HRmax, the same stimulus as running (Hoff et al., 2002). Youth professionals doing 4 x 4 min on the track twice weekly for 10 weeks improved VO2max by about 10% with no loss of sprint or jump performance (McMillan et al., 2005).

Surge

Adding 15 s / 15 s at 120% MAS and 40 m repeated sprints twice a week for 10 weeks in-season raised MAS by 8% and cut 40 m time by 3.5% in professionals (Dupont, Akakpo and Berthoin, 2004).

Speed Endurance

Over four in-season weeks, speed endurance production improved Yo-Yo IR2 by 50% against 26% for maintenance (Mohr and Krustrup, 2016). Both improve football-specific endurance (Iaia, Rampinini and Bangsbo, 2009).

Repeat

Repeated sprints alone are not enough. Train single-sprint speed and aerobic recovery as well (Bishop, Girard and Mendez-Villanueva, 2011).

Speed

Players who reached above 95% of maximal velocity in training had lower injury risk, with a U-shaped relationship between exposure and risk (Malone et al., 2017). Across 16 elite teams, no match hamstring injuries followed turnarounds with above-95% MSS exposure two days before the game (Buchheit et al., 2023). Both are observational.

5Planning the season

Six-week pre-season

Move from aerobic volume in straight lines towards short, fast, football-like efforts, with maximal speed every week from the start. Football training and friendlies carry much of the load; conditioning tops up what the football does not provide.

WeekEmphasisConditioning (pick one per slot)SpeedStage
1Aerobic base, tissue tolerance. Test day 1 or 2 with a straight-line testENG-01, ENG-05 and BAS-02SPD-01 x 2, build to 90%1 to 2
2Aerobic power. 30-15 IFT if not yet doneENG-07, ENG-02, ENG-09 and SUR-01, SUR-10SPD-01 x 2, 90 to 95%2
3Aerobic power with turns. First friendliesSUR-02, SUR-07 and ENG-02, ENG-07SPD-01, SPD-02 x 2, above 95%3
4Repeated high-intensity work. Optional lighter weekSUR-08, SUR-03 and REP-01, REP-021 to 2 exposures2 to 3
5Speed endurance. Retest at the end of the weekSPE-01, SPE-04 and SPE-02, SPE-05, SPE-061 to 2 exposures3 to 4
6Taper into the first matchSUR-01, SPE-05 at MD-4, short1 exposure at MD-22

Progress one variable at a time, move from straight lines to shuttles to multidirectional work, and build aerobic work before speed endurance (Buchheit and Laursen, 2013b). By week 5 each player's weekly high-speed running and sprint distance should be close to their expected in-season total.

The in-season week

For a one-match week with the game on Saturday:

DayStartersNon-starters and low-minute players
MD+1REC-01Top-up from the table below, if not done after the match
MD+2OffOff
MD-4Short SUR-01, SUR-02 inside or after trainingSUR-01, SUR-02, SUR-07, SUR-10, SPE-02 at full stage, plus REP-01 if the week allows
MD-3Football on larger areas carries the aerobic loadENG-01, ENG-02, ENG-07, ENG-09
MD-2SPD-01, SPD-02, 2 to 3 runs above 95% MSSSame
MD-1Activation, short accelerationsSame

Top-ups by minutes played

Typical top-ups fall well short of match demands: non-starters covered less than half of match values for most running metrics in one top-flight squad (Ribeiro et al., 2025). A structured post-match interval session of about 925 m raised unused substitutes' high-speed running from 33 m to 261 m, against 585 m for starters (Ramirez et al., 2026). Top-up content also shifts with fixture congestion and stage of season (Hills et al., 2020), and its long-term effect is still poorly studied (Clemente et al., 2024).

MinutesWhenSessionsRelative target
0Straight after the match or MD+1SUR-01, SPE-02 (6 to 10 min) then SPD-01 (2 to 3 runs)About 50 to 70% of the player's match high-speed running; at least one run above 90% MSS
1 to 30Straight after the match or MD+1Shorter SUR-01 (4 to 6 min) plus 1 to 2 SPD-01 runsAbout 30 to 50% of match high-speed running
31 to 60MD+1 only if neededSPD-01 onlySprint exposure only
Over 60NoneREC-01None

The top-up percentages are practical starting points, not published thresholds. Check them against your own squad's data.

Congested weeks

With two matches in a week, starters do no extra conditioning. Non-starters get one short Surge session and one Speed exposure between games. Academy players often play extra games for school or other age groups; log those minutes before planning top-ups.

6Return to play

Reconditioning moves from controlled, linear running towards unpredictable, game-speed football, and the player should be back at their pre-injury running load before full team training. This follows the control-chaos continuum used in elite football (Taberner, Allen and Cohen, 2019; Taberner et al., 2025). Medical staff decide when each stage opens; this section covers the conditioning within each stage.

RTP stageControlSessionsAnchorSpeed exposure
A. Off-feetFullENG-06, REP-03, REC-01 on the bikePower and heart rateNone
B. Linear runningHighBAS-01, BAS-03, ENG-05, ENG-01, ENG-03MAS or VTM, low end of rangeBuild-ups to 70 to 80% MSS
C. Linear speedHighSUR-01, SUR-05, SUR-09, ENG-08 in straight linesMAS or VTMSPD-01, 80 to 90 to 95% MSS over several sessions
D. Change of directionModerateSUR-02, ENG-07, SUR-07, ENG-02Switch to VIFTAbove 90% MSS in drills
E. Controlled chaosModerate to lowREP-01, REP-02, SUR-03, SPE-02, SPE-05, SPE-03Full card intensitiesAbove 95% MSS, 2 to 3 times a week
F. High chaosLowSPE-01, SPE-04, SPE-06, SPD-02, partial team trainingFull card intensitiesMatch-like

Pre-injury test values overestimate current fitness after more than two or three weeks out, so start at the low end and confirm with heart rate. Retest with a straight-line test at Stage C and the 30-15 IFT at Stage D.

In 95 elite players returning from hamstring injury, introducing high-speed running, sprinting and hard accelerations later in rehab, then building steadily, was linked with lower reinjury risk; total volume was not (Pecci et al., 2026). Before team training, aim for weekly running loads back at the player's own pre-injury four-week average and at least two sessions above 95% of pre-injury MSS (Taberner et al., 2022).

7Off-season

A short full break followed by two interval sessions and one speed session a week limits most of the off-season loss. Stopping completely does more damage, particularly to VO2max and repeated-sprint ability (Clemente et al., 2021). Two weeks of complete rest cut Yo-Yo IR2 and repeated-sprint performance, while three short high-intensity sessions a week held fitness (Joo, 2018). In U19 players, twice-weekly HIIT was the only programme that protected Yo-Yo performance (Liu et al., 2024). Keep objectives clear and tools simple so players do it (Silva et al., 2016).

WeeksAimSessions per week
1 to 2RecoveryFree activity: other sports, cycling, swimming
3 to 4MaintainOne Engine (ENG-03, ENG-05, BAS-01), one Surge (SUR-05, SUR-06), one SPD-01, plus 1 to 2 strength sessions
5 to 6PrepareAdd a third running session with turns (ENG-07, SUR-02) and one SPE-03 in the final week

Players working alone should use the 6-minute run as their test and log every session so staff can check compliance before pre-season testing.

8Academy players

Prescribe by maturity status first and age group second. The speeds stay individualised; what changes is the volume, the session type and how much turning and sprinting it contains.

Measure standing height, sitting height and body mass every 6 to 8 weeks and estimate percentage of predicted adult stature (Towlson et al., 2021).

StatusTypical bandFavourLimitStages
Pre-PHVU12 to U13Ball-based Engine and Surge (ENG-02, SUR-06), speed technique, gamesSpeed Endurance1 to 2
Circa-PHVU13 to U15Grass and bike sessions (ENG-01, ENG-02, ENG-06, REP-03), small doses of SPD-01Sharp turns and heavy braking (SUR-03, REP-02), Speed Endurance, hard surfaces1 to 3; 1 to 2 for high-cost sessions
Post-PHVU15 to U16Gradual introduction of all outcomesLarge jumps in weekly volume1 to 3
Late post-PHVU17 to U18Full libraryProgress Speed Endurance gradually1 to 4

Stage limits for academy players are practitioner guidance, not published thresholds. Each session card lists its own academy notes.

9Monitoring and retesting

Relative GPS targets

Express targets against each player's own references so they work with any provider's speed thresholds: the player's full-match averages (distance, high-speed running, sprint distance, hard accelerations and decelerations) and their MSS.

Watch the threshold trap. A player with MAS 4.5 m/s running at 120% MAS moves at 19.4 km/h, just under a 19.8 km/h high-speed threshold, while a fitter team-mate on the same card sits above it. Judge Surge sessions by time at intensity and heart rate, not by high-speed running totals.

Relative targets and steady week-to-week progression are used instead of the acute:chronic workload ratio, which has well-documented statistical problems (Lolli et al., 2019; Impellizzeri et al., 2020).

Retesting

Retest every 6 to 8 weeks with the same test, surface and time of day. One 30-15 stage (0.5 km/h) is a real change for most players.

In the 30-15 tests, record heart rate at the end of each stage. At retest compare heart rate at the same three speeds (e.g. 13, 16 and 19 km/h). A lower heart rate at the same speed shows aerobic improvement even if the final speed has not moved. Submaximal exercise heart rate is one of the most useful and practical monitoring measures (Buchheit, 2014).

160 bpm to 150 bpm at 16 km/h = (160 - 150) / 160 = 6.3% lower

10Treadmill and off-feet work

Eight sessions use a treadmill and three use a bike. Use them for rehab, poor weather, players working alone, circa-PHV players and extra volume without extra ground contacts.

Every running card lists an off-feet swap for days when running is not possible.

11Session library

Enter a player's test results to see their targets on every card. Leave a test blank if it was not done. The example values are a hypothetical player, not real data.

Pitch lines used as turn lines: goal line 0 m, penalty box line 16.5 m, halfway 50 m, far box line 83.5 m, far goal line 100 m 0 m16.5 m50 m83.5 m100 m Goal lineBox lineHalfwayBox lineGoal line Full-pitch shuttle loop: goal line to box line and back, then to halfway and back = about 133 m
Pitch lines used as turn lines in the shuttle sessions. Measure your own pitch; markings vary.

AAppendix A: small-sided games

Small-sided games are the most football-specific way to condition a group, but the load depends on pitch size, player numbers, rules and how competitive the game is. They are not in the library because they cannot be prescribed to one player. Use them with groups, alongside the running sessions.

OutcomeFormatArea per playerWork : restNotes
Engine4 v 4 to 5 v 5, with or without keepersAbout 100 to 150 m²4 x 4 min / 3 minSmall group play reached about 91% HRmax in first-division players (Hoff et al., 2002). Coach encouragement and floaters keep intensity up.
Surge3 v 3 to 4 v 4, tight areaAbout 50 to 100 m²4 to 6 x 2 min / 2 minMany accelerations and decelerations, little high-speed running.
Repeat1 v 1 or 2 v 2 duels to small goalsAbout 50 to 100 m²6 to 8 x 30 to 45 s / 90 to 120 sVery high neuromuscular cost. Keep away from MD-2 and MD-1.
Speed exposure8 v 8 to 10 v 10 on a large areaAbove 225 m² (high-speed running), above 300 m² (sprinting)3 to 4 x 6 to 8 min / 2 minThese area thresholds come from professional men's football (Gualtieri et al., 2023).

Games give more accelerations but less high-speed running and sprinting than running drills, so combine the two when topping up non-starters (Díaz-Serradilla et al., 2023).

BAppendix B: test protocols

30-15 Intermittent Fitness Test (field)

Output: VIFT (km/h) · Equipment: 40 m area, cones, audio file

  1. Mark a 40 m running area with lines at 0, 20 and 40 m, and a 3 m tolerance zone before each end line.
  2. Download the 30-15 audio file. It beeps to set your pace.
  3. Warm up with 10 min easy running and some strides.
  4. Run shuttles back and forth for 30 s, keeping pace with the beeps so you are in the tolerance zone at each beep.
  5. When the 30 s ends, walk for 15 s to the nearest line and wait.
  6. Each stage is 0.5 km/h faster. The test starts at 8 km/h.
  7. The test ends when you miss the tolerance zone three times in a row, or cannot continue.
  8. Your score (VIFT) is the speed of the last stage you completed. If you have a monitor, note your heart rate at the end of each stage.

30-15 treadmill test

Output: VTM (km/h) · Equipment: Treadmill, heart rate monitor

  1. Set the treadmill to 1% incline and 8 km/h. Clip on the safety cord.
  2. Warm up for 5 min at an easy speed.
  3. Run 30 s at 8 km/h, then step off to the side rails for 15 s.
  4. Raise the speed by 0.5 km/h and run the next 30 s. Keep going like this.
  5. Note your heart rate at the end of each 30 s run.
  6. The test ends when you cannot complete a full 30 s.
  7. Your score (VTM) is the speed of the last 30 s you completed. It is not the same as the field test score, so do not swap them.

Not interchangeable with the field test. With no turns the final speed is higher. Treadmill percentages are provisional starting points; confirm with RPE and heart rate.

2000 m time trial

Output: MAS (m/s) = 2000 / time (s) · Equipment: Track or measured loop, stopwatch

  1. Use a running track (5 laps) or a measured flat loop.
  2. Warm up with 10 min easy running and some strides.
  3. Run 2000 m as fast as you can at an even pace. Do not sprint the start.
  4. Record your time in seconds.
  5. Your MAS in m/s = 2000 divided by your time. Example: 7 min 24 s = 444 s, so MAS = 2000 / 444 = 4.50 m/s.

6-minute run (simple self-test)

Output: MAS (m/s) = distance / 360 · Equipment: Measured loop or GPS watch/phone

  1. Use a flat measured loop (a track or the outside of a pitch), or a GPS watch or phone.
  2. Warm up with 10 min easy running and some strides.
  3. Run as far as you can in exactly 6 minutes, at an even pace.
  4. Record the distance in metres.
  5. Your MAS in m/s = distance divided by 360. Example: 1560 m / 360 = 4.33 m/s.
  6. This is the simplest test to do alone. Repeat it on the same loop every 6 to 8 weeks.

Bronco test

Output: Bronco time (s); Bronco speed (m/s) = 1200 / time; estimated MAS (m/s) = 1200 / (time - 20.3), or 1200 / (time - 29) at 100 kg or over · Equipment: 4 cones, tape measure, stopwatch

  1. Place 4 cones in a straight line at 0, 20, 40 and 60 m. Check the distances with a tape measure.
  2. Warm up with 10 min easy running, some strides and a few practice turns.
  3. On 'go', start the stopwatch and run to the 20 m cone and back, the 40 m cone and back, then the 60 m cone and back. That is one set (240 m).
  4. Go straight into the next set without stopping. Run 5 sets in total (1200 m).
  5. Touch each line with your foot. Stop the watch as you cross the start line at the end of set 5.
  6. Record your time in seconds (for example 5 min 00 s = 300 s).
  7. Your Bronco speed = 1200 divided by your time. Example: 1200 / 300 = 4.0 m/s. Use this for the Bronco sessions.
  8. If you have no MAS or 30-15 result, you can estimate MAS: 1200 divided by (your time minus 20.3), or minus 29 if you weigh 100 kg or more. Example: 1200 / (300 - 20.3) = 4.29 m/s. Treat it as a starting point and confirm it with a 6-min run.
  9. Retest every 6 to 8 weeks on the same surface. Pace evenly: most people start too fast.

The score includes pacing and turning skill, so it is not interchangeable with MAS or VIFT. The MAS estimate removes a fixed time for the 29 turns; it is a practitioner formula, not validated in footballers, so use it only when no MAS or 30-15 result exists and confirm with a 6-min run or 2000 m time trial. Published norms come from rugby: elite Super Rugby men average about 5:11 and women about 6:19.

Maximal sprint speed

Output: MSS (m/s) · Equipment: GPS or timing gates

  1. Mark a 30 m build-up zone and a 20 m fly zone. You need GPS or timing gates.
  2. Warm up fully, including 3 to 4 sprints building to about 90%.
  3. Accelerate through the build-up zone and sprint flat out through the fly zone.
  4. Walk back and rest 3 min. Do 2 or 3 attempts.
  5. Your MSS is your fastest speed. Or use the highest speed your GPS has recorded this season.

Bike ramp test

Output: MAP (W) · Equipment: Wattbike or power bike

  1. Set up a Wattbike or power bike.
  2. Warm up with 5 min easy spinning.
  3. Start at 100 W. Every minute, add 25 W.
  4. Keep going until you cannot hold the power.
  5. Your MAP is the power of the last full minute you completed.

Effort and heart rate (no test)

Output: RPE 0 to 10, % HRmax · Equipment: Optional heart rate monitor

  1. Learn the 0 to 10 effort scale: 0 is rest, 3 is easy, 5 is steady, 7 is hard, 9 is very hard, 10 is maximal.
  2. At the end of each rep, rate your effort honestly and compare it with the card.
  3. To find your maximum heart rate, use the highest reading from a test, a match or an all-out run. Use an age formula only if you have nothing else.
  4. If the effort is higher than the card says, slow down or drop a stage. If it is lower, speed up slightly.

References

  1. Baker, D. and Heaney, N. (2015) 'Normative data for maximal aerobic speed for field sport athletes: a brief review', Journal of Australian Strength and Conditioning, 23(7), pp. 60-67. https://ro.ecu.edu.au/ecuworkspost2013/6856/
  2. Bellenger, C.R. et al. (2015) 'Predicting maximal aerobic speed through set distance time-trials', European Journal of Applied Physiology, 115(12), pp. 2593-2598. https://doi.org/10.1007/s00421-015-3233-6
  3. Bishop, D., Girard, O. and Mendez-Villanueva, A. (2011) 'Repeated-sprint ability, part II: recommendations for training', Sports Medicine, 41(9), pp. 741-756. https://doi.org/10.2165/11590560-000000000-00000
  4. Buchheit, M. (2008) 'The 30-15 intermittent fitness test: accuracy for individualizing interval training of young intermittent sport players', Journal of Strength and Conditioning Research, 22(2), pp. 365-374. https://doi.org/10.1519/JSC.0b013e3181635b2e
  5. Buchheit, M. (2014) 'Monitoring training status with HR measures: do all roads lead to Rome?', Frontiers in Physiology, 5, 73. https://doi.org/10.3389/fphys.2014.00073
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  8. Buchheit, M. et al. (2023) 'Exposures to near-to-maximal speed running bouts during different turnarounds in elite football: association with match hamstring injuries', Biology of Sport, 40(4), pp. 1057-1067. https://doi.org/10.5114/biolsport.2023.125595
  9. Clemente, F.M. et al. (2024) 'Balancing the load: a narrative review with methodological implications of compensatory training strategies for non-starting soccer players', Biology of Sport, 41(4), pp. 173-185. https://doi.org/10.5114/biolsport.2024.139071
  10. Clemente, F.M., Ramirez-Campillo, R. and Sarmento, H. (2021) 'Detrimental effects of the off-season in soccer players: a systematic review and meta-analysis', Sports Medicine, 51(4), pp. 795-814. https://doi.org/10.1007/s40279-020-01407-4
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